The Sims have a kind of humor - their mood depends on whether they experience positive or negative events in the form of both everyday activities and very rare ones (such as the birth of a child or the death of a loved one). The number of need bars has been reduced from eight to six. This decision is worth thinking about, because the indicated elements have a considerable impact on gameplay, for example, a Sim characterized by wisdom definitely learns faster, and as a consequence has a greater chance of promotion at work. In "three", when creating a new character, the player chooses five from a pool of almost a hundred different personality-defining traits. The game is a simulation of human life, from birth to death itself with accompanying events (first kiss, marriage, retirement, etc.).ĭevelopers have made many improvements over what was offered in The Sims 2 and its add-ons. ![]() The Sims 3 is the next part of the best-selling series launched in 2000.
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